Thursday, March 24, 2016

Final Cliff Texture

          Welp I did not post the past couple of days because I have the opportunity to work in a group on another project and I have been having crazy issues with unreal 4 and tessellation. For the Art Station contest there is no limitations so I wanted to use tessellation with a baked height map but sadly it would flicker like crazy. After a couple of days of playing around I was able to get it to work but only a little bit. Its not really worth it so I decided to sculpt the terrain instead. I Still have not painted over the rock but I am really happy how they baked out. I am going to make the waterfall then work on the ground terrain and add some individual rocks. After that is all finish the scene should look really nice and I can focus on painting and putting more design on the bridge. 






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